Customise every aspect of your racing team, rider, and every part on your bike, with the involvement of over 40 brands.Updated tracks and riders from the Official MXGP Championship, including Glen Helen and the new Americas track.Players also have the chance to ride in two brand new indoor stadiums to test their riding abilities and take part, for the first time ever in a cross videogame, in the Monster Energy FIM Motocross of Nations! Customise every part of your bike, rider, and team, and hone your stills in test track performances. MXGP2 is the evolution of the Official Motocross Videogame experience, based on the FIM Motocross World Championship license with updated tracks and riders, including Glen Helen and the new Americas tracks. MXGP2: The Official Motocross Videogame is a vast improvement over its predecessor, while still lacking a bit of personality, does make up for it in gameplay.Ī PlayStation 4 code for the game was provided by the publisher for review purposes.Product Country of Origin : This is a pre-owned product, purchased from Individual in India MXGP2: The Official Motocross Videogame is a decent motocross racing game that could benefit from some energy and life in the presentation, but the interesting modes and gameplay to keep it from falling over. There’s some music in the menus, but the in-game racing feels a bit bland and lacking, thankfully the presentation and visuals help make up for what’s missing here. MXGP2 still lacks announcing (even as arena audio) and there’s no race music. Seeing the riders and bikes get dirtier as a race goes on is a nice visual touch that shows progression during a race. The skyboxes of MXGP2 are quite gorgeous to look at. From the stadium lights to the red sand of Brazil to the sunny skies of USA, all have a sun-washed glow. Tracks are composed of three different types of ground: sand, intermediate, hard-packed. It isn’t a new things for race games, but it does improve upon MXGP2 in ways I wasn’t anticipating. This is really helpful on the last lap of a race. If you mess up during a race, you can rewind and correct the mistake. New to MXGP2: The Official Motocross Videogame is the ability to rewind. Stadium mode tracks has a low count of only 4, two football ones and two diamond (baseball) ones, but are visually interesting. The Real Events mode lets you to recreate specific moments from motocross racing, but lacks the impact and context as to why you are playing them. As part of career, grand prix, or championship you will have the opportunity to practice, then qualify, and then race as part of race weekends. There’s also Monster Energy FIM where it allows you to play as real riders as part of real teams and play as part of a grand prix, championship, or time trial. If you want some quick races, you can race on any of the 18 included outdoor MXGP tracks. There’s a personal career mode that lets you build up a rider of your own name and work your way up. MXGP2‘s amped-up modes allow you to ride a bike anywhere from 100cc to 450cc bikes. If you’re not, you can either watch, or learn by doing, which isn’t very hard. My problem with the first game remains here, in that tutorial videos return, but if you’re at all familiar with the first you’ll be fine. Getting started in MXGP2: The Official Motocross Videogame is a bit lack in the way of teaching you the basics. MXGP2 isn’t great, but it s a good game that is worth your time. You’ll earn credits for any race you complete, and can be used to purchase cosmetic items. In way of customization, this too is improved. Visually MXGP2 looks so much better, almost in every way. Career mode gets a massive improvement, removes the trailer, and while it does still have emails, it is fine. MXGP2 improves over the original in a lot of ways that I can appreciate. In playing MXGP2: The Official Motocross Videogame, it’s like the developers read my review of the first game. While MXGP2: The Official Motocross Videogame is lengthy to say, it is surprisingly fun to play. Once you are able to keep up-right, you’ll see that MXGP2 is a motocross game that is dedicated to the simulation of the sport. “Why do we fall? So we can learn to pick ourselves up.” Falling in MXGP2 happens quite often in the early goings as you get yourself acquainted with the controls.
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